Define and use the scalar (dot) product.

u1-t4-s1-d5

Interactive

The dot product

manipulative

Drag two vectors and watch a·b, |a||b|cosθ and the angle between them update live, with a perpendicular highlight when the dot product hits zero.

Open fullscreen →

Want a different take?

Already have one and want another angle on this point? Describe what students should notice. Requests are read and acted on.