Define and use the vector (cross) product to determine a vector normal to a given plane, with and without technology.

u3-t3-s3-d4

Interactive

Cross product — normal to a plane

demo

Adjust u and v in an orbitable 3D scene with visible coordinate planes; see the parallelogram they span and u × v perpendicular to both, with dot-product checks.

Open fullscreen →

Want a different take?

Already have one and want another angle on this point? Describe what students should notice. Requests are read and acted on.