mm-u2-t2-s1-d1
Interactive
Play morph reflects y=aˣ across y=x onto y=logₐ(x); the meeting point’s coordinates swap — that is aˣ=b ↔ x=logₐ(b).
Want a different take?
Already have one and want another angle on this point? Describe what students should notice. Requests are read and acted on.